3D modelling and animation

Procedural Virus Assets

Virus Asset 1

What do I mean by a virus asset?

The virus asset here is a 3D model, but not a conventional 3D model – it could generate different virus geometries. This characteristic arises, as the model is created using the procedural modelling approach. The approach maximises the usage of parameter-driven procedures. Upon adjusting these parameters, the 3D models and animations reiterate themselves, and generate virus models with the same underlying structures.


What does it do?

The virus asset consists of two types of surface structures, and a capsid structure. The user may switch between different geometries to function as the surface structures and the capsid. Additionally, the asset supports the surface structures to be distributed various ways in different densities.


What is the purpose of designing the asset?

Many biological structures have similar underlying structures with each other. These similarities could be captured to effortlessly generate many reiterations of biological structures using the produceral modelling approach. I produced the asset in attempt to investigate the usage of this modelling method for the production of biological animations.

The left hand panel shows the virus asset. The top right panel shows the parameters that controls the virus asset. The bottom right panel shows the procedures that were used to create the virus asset.

When the parameters are adjusted, the virus asset changes shape. It has been adjusted such that the virus asset represents SARS-CoV-2 and Adenovirus.

Virus Asset 2

This another virus asset. Also made in Houdini, and was created using Houdini’s extrusion procedure,

3Ds MAX Non-procedural Models

Two models, an arm (right) and a cervical vertebrae (left), made with the non-procedural appraoch, known as direct modelling, in 3Ds Max